[Example 5] Flow in a Real River (Compound Cross section)
Select Solver
In the [Select Solver] window, Figure 130 , select [Nays2d+] and click [OK].
Importing River Survey Data
In the window, Figure 131, select [Import], [Geographic Data], [Elevation(m)]
Chose [compound.riv] in the window, Figure 132 and open. The cross sectional survey data “compound.riv” can be downloaded from, https://i-ric.org/yasu/fw/rivfiles/compound.riv
A message window may appear telling “Problems Fund i Data” as Figure 133 ,but just click [OK]
Select [Middle point of left and right bank] in the [River Survey Data Import Setting] window as Figure 134 , and click [OK]
Figure 135 riv file import complete.
Moving centerline
As shown in Figure 136 , move the centerline of the channel close to approximate center of the low water channel.
Grid Generation Conditions
From the main menu, select [Grid] and [Select Algorithm to Create Grid] as, Figure 137
Select [Create grid from river survey data] from the window, Figure 138 , and click [OK].
As shown in Figure 139 , a channel with cross sections with both ends’ blue circles are displayed.
Grid Generation
Select any side of one of the cross section line, right click, and chose [Add Division Points].
Set [Division Number], set [8] in this example, and click [OK] (Figure 141 )
Select one of the opposite side of the cross sectional line we selected in Figure 140 , right click, and chose [Add Division Points] (Figure 142 )
Set [Division Number], set [8] as a same number we set in Figure 141 for the symmetry.
Along the channel direction, division points are set all at once. Select [Grid], [Add Division Points Regionally] from the menu bar. ( Figure 144 )
Chose [Specify target distance division points]. set distance [50] in this example, and click [OK].( Figure 145 )
When the setup for division points are completed, a plane map with yellow circle points appears as Figure 146
Select [Grid], [Grid Create] from the menu bar.( Figure 147 )
Confirm the grid generation range painted with blue, and click [OK].
Answer [Yes] when you asked [Do you want to map?] as Figure 149
Completed grid is shown as Figure 150
Bed configuration and channel shape can be confirmed by putting checking marks at, [Grid], [Node attributes] and [Elevation (m)]. ( Figure 151 )
Computational Condition
Select [Calculation Condition] and [Setting] from the min menu as Figure 152 .
Set [Time unit of discharge] as [Hour] and click [Edit], ( Figure 153 )
Set discharge hydrography as Figure 154, constant for 3 hours with 2,000 qms, and click [OK].
Set [Time and bed erosion condition] as Figure 155 .
Set [Boundary Conditions] as Figure 156 .
Set [Initial Water Surface Profile] as Figure 157 .
Set [Other computational parameters] as Figure 158 .
Set “3D Velocity Profile” as shown in the figure Figure 159 , and click [OK] to exit.
Launch Computation
From the menu bar, select [Simulation] and [Run].
Answer [Yes(Y)] when you asked [Save the project?] as Figure 161
Simulation starts. Figure 162
Click [OK] when the message [The solver finished calculation] as Figure 163
Display Computational Results
After the companion finished, form the main menu, by selecting [Calculation Results] and [Open new 2D Post-Processing Window], a new Window appears as Figure 164 .
Depth
In the object browser, put the check marks in “Scalar (node)” and “Depth[m]”, right-click and select “Properties”. The “Scalar Setting” window Figure 165 appears.
Set the values as shown in Figure 165, and click [OK], then Figure 166 appears.
Display Background Image
Background images can be imported from Internet resources by the method described in the previous section. After setting the property of the coordinate system, put check marks in a box in front of [Background Images(Internet)] and one of the items listed below, e.g., [Google Map (Satellite Image)], the background image is imported and shown as Figure 167
Particle Animations
Particle animations can be played by the same procedure with the previous section. Figure 168 shows the particle animation using the depth averaged velocity, Figure 169 shows the particle animation using the surface velocity, and Figure 170 shows the particle animation using the bottom velocity.
Google Earth Output
From the main menu bar, select [File], [Continuous Snapshot /Movie/Google Export] as Figure 171
Chose [Next(N)] in Figure 172
Chose [Next(N)] in Figure 173
Chose [Next(N)] in Figure 174
Put check mark at [Output movie files], and click [Next(N)] in Figure 175
Set values as Figure 176 and click [Next]
Put check mark at [Output to the Google Earth], click [Next] in Figure 177
click [Finish] in Figure 178
Then a file “output.kml” is generated. You can now start playing by double clicking the “output.kml” as Figure 179